![]() ![]() Everyone is friendly here, except before some important dates when some things just HAVE to be done, then some people might start losing their nerves (like me).Ħ) Please describe one of your colleagues or your department: In my previous jobs I could barely talk about games with anyone, but here everybody plays something so there is a lot to discuss. Strange how similar that job was to my current occupation. I was in charge of customer documentation. My last job was not in a videogame company, but in a company which specialized in producing devices for trains, trams, underground and buses. As testers, we use it as an ideal state for the quest and we compare it to the reality of the actual game.ġ) Learning how the quest/feature should look like (either through Skald or talking with designer/scripter/programmer)ģ) Reporting any found bugs or writing feedback if you think it should work differently.Ĥ) Have you ever worked on Videogames before? We also have to our use a program called Skald (some might have heard about it from Dan Vávra) which is used for writing the quests and their dialogues. We can even link the objective with a corresponding bug. We have a reporting system through which we can mark which objective is working and which is not. At the moment we are focused on finishing quests, which is probably the hardest thing to test. The QA department is testing all of these things. The game consists of several main parts: Features, Quests (and dialogues), graphics and animation. What is it about being a QA tester?Īs a tester, you play and test the game. However, I was active in the community since 2014 (I even became a forum moderator and I am still very active).ģ) Describe your position. I joined the studio this year (2016) on April 1st, which made me really nervous. When Warhorse showed up on Kickstarter, I immediately backed it (I think I was among the first hundred backers) It was sometime before the Kickstarter campaign. I first heard about the game on Facebook from a local game magazine that published a video from “new Czech historical game”. It was previously called “cinema” because it was a big space in the hallway with projector. You can find a Spanish translation of this interview here.ġ) Where can we usually find you lurking in the holy halls of Warhorse? Formely an enthusiastic community member now a loyal bug hunter! Beeing Part of the QA-Team, he is reviewing the latest builds of Kingdom Come Deliverance and constantly on the go between different departments to assign the spotted bugs (when he is not on the hunt for Him-Who-Must-Not-Be-Named).ĭo you have any additional questions to Prokop “Proky” Filcík? Just ask here! Prokop “Proky” Filcík was born in Prague, the capital of Czech Republic and joined Warhorse Studios in 1st of April 2016, but this was no joke. ![]()
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